A little post for the phonetic alphabet can be found here:
http://www.delta417.com/forum/viewtopic.php?f=15&t=35
Delta 417 is a small airsoft group located in SW Missouri. We play Milsim events and realistic airsoft scenarios based off military tactics. Delta417.com
Sunday, October 21, 2012
Check out the forums!
Everyone make sure to check out the forums and bookmark the page! They're updated a lot more frequently (almost daily) whereas this page isn't. Our page can be found at: http://www.delta417.com/forum
More hand signals
Here's another group of hand signals that aren't the same as the original topic:
Go here for more: http://www.delta417.com/forum/viewtopic.php?f=15&t=34
BASIC AEG MAINTENANCE AND CARE
BASIC AEG MAINTENANCE AND CARE
Read more here or by going to: http://www.delta417.com/forum/viewtopic.php?f=15&t=33&p=43#p43
1. Clean your barrel! It's one of the most important parts in having an air gun. Cleaning your barrel is good practice after every use, especially if you have a tight bore barrel. This will prevent jams and keep your gun shooting like a champ.
Use this end of your your cleaning rod, tear off a little piece of napkin and put it through the little hole and wrap it around. And like Robin said, use only 100% silicon oil.
2.Always charge your batteries for the correct time needed! This is important because your battery can go bad if you do not. It is very wise to buy a smart charger along with a good quality battery. If you have a standard wall charger you will have to take your batteries Mah rating, and divide it by your chargers output Mah.
Example: 1100 Mah battery with a standard wall charger with an output Mah of 250.
1100/250=4.4
So a little under 4 and a half hours.
Always remember that a Ni Cd battery will need to be discharged before using, a Ni Mh won't need to be.
3. NEVER I repeat NEVER use .12 BB's! In fact never use any BB's from Walmart, Dick's, MC SPORTS, Duhnams, or any other sporting good store around. The only time you should buy BB's locally is if it's from a store dedicated to airsoft. I have had good results with TSD Tactical .25's, and KSC perfects .25's.
The reason being is because using the cheap ammo will ruin your gun! BREAK THE INSIDES OF IT! Like I said....BREAK THE INTERNALS
They break pistons and chip gears. Now, would you rather spend the money repairing your airsoft weapon and maybe buying a new one, or use good quality BB's that will give you better performance anyways?
4. Treat the gun like a real firearm! Keep it out of sight from the public, orange tip or not. I'm sure I don't need to explain this one.
5. There's usually a BB chambered in the gun after you remove your Magazine! Make sure you clear your gun after use, fire in Semi a few times, make sure your not pointing toward anyone at the time, a BB will Fire! This is also Good practice because it resets the spring.
That's pretty much all the basic knowledge needed to get started.
Read more here or by going to: http://www.delta417.com/forum/viewtopic.php?f=15&t=33&p=43#p43
1. Clean your barrel! It's one of the most important parts in having an air gun. Cleaning your barrel is good practice after every use, especially if you have a tight bore barrel. This will prevent jams and keep your gun shooting like a champ.
Use this end of your your cleaning rod, tear off a little piece of napkin and put it through the little hole and wrap it around. And like Robin said, use only 100% silicon oil.
2.Always charge your batteries for the correct time needed! This is important because your battery can go bad if you do not. It is very wise to buy a smart charger along with a good quality battery. If you have a standard wall charger you will have to take your batteries Mah rating, and divide it by your chargers output Mah.
Example: 1100 Mah battery with a standard wall charger with an output Mah of 250.
1100/250=4.4
So a little under 4 and a half hours.
Always remember that a Ni Cd battery will need to be discharged before using, a Ni Mh won't need to be.
3. NEVER I repeat NEVER use .12 BB's! In fact never use any BB's from Walmart, Dick's, MC SPORTS, Duhnams, or any other sporting good store around. The only time you should buy BB's locally is if it's from a store dedicated to airsoft. I have had good results with TSD Tactical .25's, and KSC perfects .25's.
The reason being is because using the cheap ammo will ruin your gun! BREAK THE INSIDES OF IT! Like I said....BREAK THE INTERNALS
They break pistons and chip gears. Now, would you rather spend the money repairing your airsoft weapon and maybe buying a new one, or use good quality BB's that will give you better performance anyways?
4. Treat the gun like a real firearm! Keep it out of sight from the public, orange tip or not. I'm sure I don't need to explain this one.
5. There's usually a BB chambered in the gun after you remove your Magazine! Make sure you clear your gun after use, fire in Semi a few times, make sure your not pointing toward anyone at the time, a BB will Fire! This is also Good practice because it resets the spring.
That's pretty much all the basic knowledge needed to get started.
Squad Roles
View the entire article by clicking this link or going to: http://www.delta417.com/forum/viewtopic.php?f=15&t=31
The Rifleman:
Most airsofters that you will encounter will be riflemen. Riflemen are the “grunts” of on the skirmish field. They are the main strike force. Their job is to complete an objective. They are kind of like pawns in chess. Don’t let that discourage you. Jut like pawns in a chess game, riflemen in airsoft are very versatile. They can attack, defend, flank, or ambush an objective. No other role can do all of those things.
Types of Riflemen:
In airsoft, there are two types of riflemen: the urban rifleman and the field rifleman. The difference between the two is that the field riflemen operate in a wide outdoor area while the urban riflemen fight building-to-building or room-to-room. The urban riflemen typically engage the enemy at a distance of less than 120 feet while the field riflemen normally engage a target at more than 150 feet.
Finding a Weapon:
The field riflemen should have an assault rifle with a barrel length of at least ten inches so that they can be able to neutralize targets from a distance. Weapons for the field riflemen can include M4s, M16s, AK47s, G36s, G3s, ACRs, SCARs, L85s, and other long barreled rifles. Urban riflemen typically need a rifle with a barrel of ten inches or less. Having a shorter barrel allows for more maneuverability in close quarters combat (CQB or CQC) when fighting room-to-room (You don’t want your rifle’s barrel to snag on something when you have to clear a building.) Rifles for urban riflemen include MP5s, UMPs, G36Cs, M4s, and other short-barreled rifles.
The Sniper:
Most people enter the sniper role without really knowing what it is. I am here to tell you that as an airsoft sniper you won’t be “quick-scoping” and running around and racking up your kill count. As a sniper you will probably sitting in a hot ghille suit on the top of a hill waiting for the enemy to show up. Some people like that. Another important job of a sniper is to recon enemy territory and relay information back to his or her team. It takes a lot of patience to be an airsoft sniper. Snipers tend to get very little kills per game because they often focus their firepower on high value targets such as VIPs and they spend most of their time observing the enemy. Airsoft snipers normally to engage targets at distances over 200 feet.
Finding a Weapon:
Airsoft snipers need a rifle that can shoot a long distance accurately. There are three types of airsoft sniper rifles: Spring, Gas, and Electric. Spring snipers are bolt action rifles that you have to manually cock. Spring sniper rifles can be the most useful because they tend to be the most accurate and they are the most reliable. With a spring-powered sniper rifle you don’t have to worry any gears and batteries and such. Gas sniper rifles tend to be bolt-action sniper rifles that use a gas (Green Gas or Propane) to propel the BB out of the barrel. Gas snipers have trouble operating in cold weather and are often the least consistent shooting guns of the spectrum. Electric sniper rifles use a gearbox powered by a battery to shoot a BB. Electric sniper rifles are the most upgradable of the bunch. Some options for sniper rifles include: M700s, L96s, WA2000s, PSG1s, M2000s, and SVDs.
Designated Marksman:
The role of Designated Marksman or DM was created to close the gap between the riflemen and the sniper. DMs are a very important role in airsoft. The idea behind the designated marksman is to shoot enemies that are out of the riflemen’s range. Designated marksmen stay near the riflemen to hit targets that the riflemen can’t. The difference between a designated rifleman and a sniper is that snipers typically stay in one spot while DMs are on the move. The difference between the two also lies in the weapons that they use.
Finding a Weapon:
Designated Marksmen use rifles designed specifically to fit their needs: a DMR. A DMR is a Designated Marksman rifle. DMRs are AEGs that have a longer barrel than that of the riflemen. Some choices for DMRs include: M14s, M16s, and other long barreled rifles.
Support Gunner:
Support Gunners in airsoft are not at all what they are like in the movies. If you become a support gunner than you probably won’t be fire from the hip with one hand. As a support gunner your job will be to offer suppressive fire for the riflemen. Enemies tend cower in fear at the sight of a support gunner. The gunner typically fires at the enemy with a huge volume of BBs to allow the riflemen to advance and take them out. Gunners are a huge advantage in airsoft because they allow for the riflemen’s effectiveness to increase quite a bit. The effects of gunners in airsoft are purely psychological. A big guy with a big gun is definitely more intimidating than a big guy with a little gun. And a big guy with a big gun is certainly something you want to stay away from.
Finding a Weapon:
Support gunners need a weapon that can shoot a large amount of BBs without failing. Gunners usually engage enemies at a distance of at least 150 feet. This means that the gun should have a reasonably long barrel. They also need a tough, mean looking gun to “scare” the opposing force. The bigger and meaner your gun looks, the better. Some choices for a gun that will suit the role’s needs include: M249s, M240Bs, M60s and other light machine guns.
Scouts:
Scouts (also called pointmen or frontmen) are the quietest players on the airsoft field. They rarely shoot their gun. They are a little like ninjas. Their job is to scout ahead of the team and find out what the enemy is planning to do and send that information to the team. Being a scout requires stealth and craftiness. They must be able to run long distances quietly without getting fatigued. The smaller you are the higher your chances of success are. It is a lot harder to spot and shoot a small person than it is to spot and shoot a larger person. Scouts try not to shoot at the other team unless they are spotted in order to keep their concealment.
Choosing a Gun:
Scouts need to be quick. In order to maximize movement scouts need small guns such as submachine guns. Although smaller guns have less range than assault rifles due to their shorter barrels, they are often much more maneuverable than larger guns. They are also quite a bit lighter. Both the length and the weight of submachine guns offer for quicker movement. The scout should have a small gun in order to move very fast to avoid detection. Some guns that the scout in which might benefit from include MP5s, UMPs, P90s, MP7s, and other short-barreled rifles.
Grenadier:
The grenadier is essentially a riflemen with a grenade launcher mounted to the underside of his or her rifle. Grenade launchers in airsoft sadly do not launch grenades. They instead spray a large amount of BBs in the enemy’s direction with one pull of the trigger. Some grenades fire a rubber plug. Grenadiers have the same jobs as riflemen but with the extra punch that the grenade launchers offer them.
Choosing a Gun:
Grenadiers normally use assault rifles in airsoft combat simply because they are relatively light and tend to be the most usable with an under-mounted grenade launcher. Guns that should suit the grenadier’s needs include M4s, M16s, SCARs, AK47s, G36s, and other assault rifles.
If you wish to become a grenadier then you should find a grenade launcher that is designed to be mounted to your assault rifle. Most people who use M4s or M16s mount an M203 type launcher to their rifle. Airsofters who own SCARs generally mount EGLM type launchers to their gun. Players who use G36s usually put AG36 type grenade launchers on their gun. Choosing a grenade launcher all depends on the assault rifle you want to use.
The Rifleman:
Most airsofters that you will encounter will be riflemen. Riflemen are the “grunts” of on the skirmish field. They are the main strike force. Their job is to complete an objective. They are kind of like pawns in chess. Don’t let that discourage you. Jut like pawns in a chess game, riflemen in airsoft are very versatile. They can attack, defend, flank, or ambush an objective. No other role can do all of those things.
Types of Riflemen:
In airsoft, there are two types of riflemen: the urban rifleman and the field rifleman. The difference between the two is that the field riflemen operate in a wide outdoor area while the urban riflemen fight building-to-building or room-to-room. The urban riflemen typically engage the enemy at a distance of less than 120 feet while the field riflemen normally engage a target at more than 150 feet.
Finding a Weapon:
The field riflemen should have an assault rifle with a barrel length of at least ten inches so that they can be able to neutralize targets from a distance. Weapons for the field riflemen can include M4s, M16s, AK47s, G36s, G3s, ACRs, SCARs, L85s, and other long barreled rifles. Urban riflemen typically need a rifle with a barrel of ten inches or less. Having a shorter barrel allows for more maneuverability in close quarters combat (CQB or CQC) when fighting room-to-room (You don’t want your rifle’s barrel to snag on something when you have to clear a building.) Rifles for urban riflemen include MP5s, UMPs, G36Cs, M4s, and other short-barreled rifles.
The Sniper:
Most people enter the sniper role without really knowing what it is. I am here to tell you that as an airsoft sniper you won’t be “quick-scoping” and running around and racking up your kill count. As a sniper you will probably sitting in a hot ghille suit on the top of a hill waiting for the enemy to show up. Some people like that. Another important job of a sniper is to recon enemy territory and relay information back to his or her team. It takes a lot of patience to be an airsoft sniper. Snipers tend to get very little kills per game because they often focus their firepower on high value targets such as VIPs and they spend most of their time observing the enemy. Airsoft snipers normally to engage targets at distances over 200 feet.
Finding a Weapon:
Airsoft snipers need a rifle that can shoot a long distance accurately. There are three types of airsoft sniper rifles: Spring, Gas, and Electric. Spring snipers are bolt action rifles that you have to manually cock. Spring sniper rifles can be the most useful because they tend to be the most accurate and they are the most reliable. With a spring-powered sniper rifle you don’t have to worry any gears and batteries and such. Gas sniper rifles tend to be bolt-action sniper rifles that use a gas (Green Gas or Propane) to propel the BB out of the barrel. Gas snipers have trouble operating in cold weather and are often the least consistent shooting guns of the spectrum. Electric sniper rifles use a gearbox powered by a battery to shoot a BB. Electric sniper rifles are the most upgradable of the bunch. Some options for sniper rifles include: M700s, L96s, WA2000s, PSG1s, M2000s, and SVDs.
Designated Marksman:
The role of Designated Marksman or DM was created to close the gap between the riflemen and the sniper. DMs are a very important role in airsoft. The idea behind the designated marksman is to shoot enemies that are out of the riflemen’s range. Designated marksmen stay near the riflemen to hit targets that the riflemen can’t. The difference between a designated rifleman and a sniper is that snipers typically stay in one spot while DMs are on the move. The difference between the two also lies in the weapons that they use.
Finding a Weapon:
Designated Marksmen use rifles designed specifically to fit their needs: a DMR. A DMR is a Designated Marksman rifle. DMRs are AEGs that have a longer barrel than that of the riflemen. Some choices for DMRs include: M14s, M16s, and other long barreled rifles.
Support Gunner:
Support Gunners in airsoft are not at all what they are like in the movies. If you become a support gunner than you probably won’t be fire from the hip with one hand. As a support gunner your job will be to offer suppressive fire for the riflemen. Enemies tend cower in fear at the sight of a support gunner. The gunner typically fires at the enemy with a huge volume of BBs to allow the riflemen to advance and take them out. Gunners are a huge advantage in airsoft because they allow for the riflemen’s effectiveness to increase quite a bit. The effects of gunners in airsoft are purely psychological. A big guy with a big gun is definitely more intimidating than a big guy with a little gun. And a big guy with a big gun is certainly something you want to stay away from.
Finding a Weapon:
Support gunners need a weapon that can shoot a large amount of BBs without failing. Gunners usually engage enemies at a distance of at least 150 feet. This means that the gun should have a reasonably long barrel. They also need a tough, mean looking gun to “scare” the opposing force. The bigger and meaner your gun looks, the better. Some choices for a gun that will suit the role’s needs include: M249s, M240Bs, M60s and other light machine guns.
Scouts:
Scouts (also called pointmen or frontmen) are the quietest players on the airsoft field. They rarely shoot their gun. They are a little like ninjas. Their job is to scout ahead of the team and find out what the enemy is planning to do and send that information to the team. Being a scout requires stealth and craftiness. They must be able to run long distances quietly without getting fatigued. The smaller you are the higher your chances of success are. It is a lot harder to spot and shoot a small person than it is to spot and shoot a larger person. Scouts try not to shoot at the other team unless they are spotted in order to keep their concealment.
Choosing a Gun:
Scouts need to be quick. In order to maximize movement scouts need small guns such as submachine guns. Although smaller guns have less range than assault rifles due to their shorter barrels, they are often much more maneuverable than larger guns. They are also quite a bit lighter. Both the length and the weight of submachine guns offer for quicker movement. The scout should have a small gun in order to move very fast to avoid detection. Some guns that the scout in which might benefit from include MP5s, UMPs, P90s, MP7s, and other short-barreled rifles.
Grenadier:
The grenadier is essentially a riflemen with a grenade launcher mounted to the underside of his or her rifle. Grenade launchers in airsoft sadly do not launch grenades. They instead spray a large amount of BBs in the enemy’s direction with one pull of the trigger. Some grenades fire a rubber plug. Grenadiers have the same jobs as riflemen but with the extra punch that the grenade launchers offer them.
Choosing a Gun:
Grenadiers normally use assault rifles in airsoft combat simply because they are relatively light and tend to be the most usable with an under-mounted grenade launcher. Guns that should suit the grenadier’s needs include M4s, M16s, SCARs, AK47s, G36s, and other assault rifles.
If you wish to become a grenadier then you should find a grenade launcher that is designed to be mounted to your assault rifle. Most people who use M4s or M16s mount an M203 type launcher to their rifle. Airsofters who own SCARs generally mount EGLM type launchers to their gun. Players who use G36s usually put AG36 type grenade launchers on their gun. Choosing a grenade launcher all depends on the assault rifle you want to use.
Guide to Airsoft
The Beginner’s Guide to the Airsoft Galaxy
Read this post or go here for more
Table of Contents
A. Playing Locations
B. Your Gun and Accessories
1. Purchasing a Gun.
2. Basic Accessories
3. Upgrades and Becoming a Tech
C. Your Gear and Accessories
1. Purchasing Essential Gear
2. Modifying Your Gear with Accessories
A. Playing Location
I begin this post with playing location because your position in the community of Airsofters around you will dictate most of your interaction with the sport of Airsoft. So, if you like the idea of Airsoft, understanding this community will be very beneficial to you.
Head on over to Google, you’re going to want to do a few separate searches. First, search the name of your state, and the word Airsoft. Look at the first two pages of results. Bookmark any forums, blogs, YouTube pages, retailers, and ect. that are in your state. Then, repeat this search substituting the name of your state for the name of your city and any larger cities around yours.
Ok, now go to the local forums or blogs, and make an account. You will want to make an introduction thread, even if this does not seem commonplace. Be sure to use good grammar, and follow any and all rules of the forum. Uploading a picture or avatar will also be good, as well as filling out any information about yourself that you can. During your time as a novice on this forum, keep your mouth shut a while. Read the sticky posts, as well as any threads that interest you, but don’t post yet. Observing the core posters and their opinions will help you fit in, or argue the correct points one you have the experience and knowledge to do so.
Ok so now you’ve read on the forums, do not ask any of the questions that you probably have, we will get there. So, now you’re going to search the forum to find out about all the fields and groups of people who play within a reasonable distance around you. This reasonable distance is either however far you are willing to drive, or how far your parent will drive you. Find out if any of the fields around you will own or lend guns. If there is such a field, that is the one to check out first. You’ll want to go out and spend a day with a rental gun, just getting to know the field, the people, and your rental gun. Be quiet, be respectful. No one wants to hear about your superleet training. Figure out who the regulars and perhaps the officials are, and introduce yourself. Observe how the successful players are successful, and try to emulate their behavior.
Now you want to go to the stores. Meeting your retailer will help you in the long run. Have a good time, handle some guns, and now you can ask some questions. Ask where they play, what guns they use, what they like, all that. Hopefully it will be fun for both of you. If you have multiple shops, try to choose a favorite. If you only have one, decide whether you like them or not. If you don’t, no need to worry. There are plenty or reputable retailers that you can order from. We will get into that soon. If you do like them, cool, that’s awesome. Take everything they say with a grain of salt, they only like you for your money. No, you can’t buy your gun yet.
Ok, now it’s time to reflect. Do you like the people you met, the places you went? Are you satisfied with the styles of play (CQB, Field, MilSim) that are available within your reach? If not… I’m sorry. I want Airsoft to be more popular too. However, you have a couple options to consider. You can try to get some people to play with you the way that you want to play, you can consider extending your driving range, or you can think of the next time you are going to move, considering you may be a student or child. Ultimately what I want you to ascertain from this is the requirements you will have of your weapon system in order to be successful in the situations you want to play Airsoft in. This will be very important momentarily.
B. Your Gun and Accessories
Second only to your eye-protection, your gun is obviously the most necessary piece of your equipment in order for you to play Airsoft, and as such, many many questions asked on forums are about what gun to buy. Hopefully this can serve as a sort of beginner’s guide on how to purchase ones first gun. I hope that through your reading on the forum and your talking with the guys at the local store, you have realized that the most common primary weapon in Airsoft is the AEG, Automatic Electric Gun. If not, there ya go.
B1. Purchasing You Gun
Ok, so you’re in the market for an AEG now. You’re going to want to identify a few things before we even start, those being your price range, and the models that you like. When I speak of models, I mean the real rifle that an Airsoft gun is modeled after, like ARs, AKs, M14s, ect. In Airsoft, you get what you pay for. If you can stretch your price range to $400, you can purchase from the upper echelon of stock Airsoft guns. If your price range is less than $100, you are going to want to save up more money, and buy a higher quality replica.
So, now you are going to think back to the fields that you decided you were going to be playing at, and think of the type of rifle that you are going to need. An environment like a CQB arena is conducive to a smaller, more maneuverable weapon, because of its small rooms, tight turns, and small range demands, while MilSim or Field play is more conducive to at least a full sized carbine. So, with this knowledge, pick your top 3 or top 5 models that you are interested in.
With your model, and price range determined, you are going to want to shop at various retailers to see which companies (JG VFC ect) produce the models that you are interested in. Don’t bother making a forum post to ask if a dealer is reputable, it has already been discussed. If a gun you are interested in does not have a manufacturer listed, or the name of the production company is the same as the name of the company that makes the Real version, you most likely do not want it. Oh, I was hoping you figured this out during your early research period, but if you did not, just go ahead and disregard the velocity of the guns you are considering buying, unless they shoot too hot for your field’s limits. The velocity of the gun has almost nothing to do with range if you’re talking about the difference between 300 and 400 in stock guns.
So, if one manufacturer or more makes a model that you like that is in your price range, great, you’re lucky. If not, you’ll need to either adjust your price range, the models that you are interested in, or both. Either way, once you’ve settled on one product, you have even more ahead of you. Now, you’re going to use Google, the forum, and YouTube, to read and hear every single thing that you can about the product you are interested in. The knowledge that you get during this research will either guide you to purchase a new product, or it will set your priorities after the purchase of the gun. Only after reading everything already available are you allowed to make your own post on a forum. If you need to do this, make sure to follow any rules and formats that are present at the forum, share all the information you already know, and as always use good grammar and be polite. Do not ask if the gun is good, ask specific questions.
After gathering all this information, you are prepared to buy your gun at the retailer of your choice.
B2. Basic Accessories
I’m assuming you have read about the differences in magazine styles, basic AEG care, the effects of battery voltage and capacity, and hopefully a little bit a bout BB quality before you advanced to this point in the thread. If you have not, go do that now, perhaps I will add sections on those things later on. So, now you have your gun. Feel good? You should. Congratulations for getting this far into this thread. Now that you have the gun, you’re going to need a few things just for the sake of shooting the gun. The four main things are: magazines, batteries, chargers, and BBs. They’re all pretty simple.
As far as magazines go, they will be determined by your playing style, your weapon system, and the restrictions of your field... Some fields require midcaps and some do not. Some players prefer midcaps because they are quiet, and some player prefer hicaps for well, higher capacity. Unless you have a SAW, you will probably want to avoid box magazines. So, pick out whether you want Hi-Caps or Low-Caps, and buy a couple. Go for metal bodies if you can, unless you’re going for Magpul, and do a little more research to make sure they feed well and are durable. Buy however many you want, 4 midcaps, or 2 hicaps wouldn’t be a bad way to start.
Some cheaper AEGs come with a battery, and that battery is ok. It certainly will not hurt your gun, but will not give you as good of performance as an aftermarket battery of the same specifications. This one is pretty simple. Avoid LiPo until you are more experienced, you get what you pay for, 9.6 is generally better than 8.4, go with the largest capacity that you can fit, if you need to measure the dimensions of the battery compartment, go ahead and do so.
Those same AEGs that come with batteries come with wall chargers. They’re fine for the stock battery, but if you’re going to buy nicer batteries, buy a smart charger so you don’t throw your investment away. If you think you’re ever going to want to use LiPo batteries, go ahead and spend a little more, do a little more research, and get a charger that also has the capability to charge and balance LiPo cells. Yata yata. You know the drill, read some reviews, just to be sure.
The quality of the BB makes much more of an impact on accuracy, consistency, all that jazz, than most novices imagine they would. The weight, consistency, and smoothness all affect your gun’s performance dramatically. Don’t write it off, buy yourself some nice BBs.
B3. Upgrades and Becoming a Tech
There are a few main tenets, or upgrade paths of Airsoft performance. Whenever you upgrade a gun, you should be aiming to improve in one of these areas. They are: Range, RoF, and Durability. No, velocity is not one. This is so because Range, while being affected by velocity, is affected more by the hop-up, the quality of the barrel, the compression, so on and so forth.
In order to improve your durability, you can replace inherently flawed parts of your GB. You can replace nylon bushings with metal, replace your piston with one with a metal rack, and so on. You can also modify the GB or, tune it, by performing slight modifications on specific parts. Examples of this would be shimming, AOE correction, or the addition of a MOSFET unit. Modifications like these are crucial if you want to push the extremes in the range or RoF department.
In order to improve upon RoF, you are going to want to use a higher voltage battery, use a high speed motor, and possibly replace other parts of the wiring system. If you are going extreme, you may want to use gears of a different ratio, or attempt a DSG.
The most important factor in determining the range of an AEG is the hopup. This is proven by the AEGs that shoot 300 FPS with a stock barrel and R-Hop that shoot 200 feet. It does seem that the current ultimate modification in Hopup is the R-hop. Unfortunately, the R-Hop is fairly difficult to install, so, other ways to improve upon range include barrel stabilization, upgrading the barrel, upgrading your bucking, upgrading your nub, upgrading your hopup assembly, and improving on compression.
So, if you want to learn to be a technician, for whatever reason, good. We need more knowledgeable technicians. Teching is one of those great things that you can do to whatever extent you want, there is enough information either for you to figure out how to switch out the hopup bucking on your M4, or, if you have the patience and funds, you can become one of the best techs in the world. However, I feel inclined to give a few words of advice in your efforts. When working on guns, do your research, there are videos all over YouTube and threads all over forums showing how to disassemble a gun to extract the GB. So, before you begin be sure of what you are going to do, and what each of the parts looks like, so that you won’t be surprised or confused. Then, know what you are doing once you get inside the box. There should be even more information on this around. Before doing any work, prepare yourself a work space with a brightly colored backdrop so that you will not lose parts, and use the correct tools. I personally find working on my guns very rewarding, but if you aren’t one of these people, there are a number of reputable and capable technicians around, both working independently, and for retailers. If you apply the same scholarship that I have been trying to describe to evaluating these technicians, you should have no problem finding reliable techs to do anything from fixing your gun, to creating a highly customized masterpiece for you.
C. Your Gear and Accessories
Ok, I put this section last, and for the most part that makes sense, you need a playing location and a functioning gun before you need a plate carrier or an impression loadout. However, one piece of equipment you should purchase before anything else is your eye protection. Do not underestimate the chance of you losing your sight to an Airsoft BB, it does happen and it is not pleasant. Also, do not underestimate the utility of a set of gear that is built upon the correct principles. For clarification, I would call “gear” any item that you use for Airsoft that is not a component of a weapon. So, this would include uniforms, boots, safety gear, tactical gear, radios, camel backs, ect.
C1. Purchasing Essential Gear
First and foremost among your essential gear is your safety gear; your face protection, and your boots. It may seem weird to see boots listed as safety gear, but take it from someone who has spent the past 9 months in rehab for the 3 ligaments avulsed off of their ankle, you want some nice boots.
A nice pair of boots can not only protect your feet and ankles, but the rest of your body and gear, by keeping you from falling in inclement or even ideal conditions. I personally have had two good experiences with Magnum Boots. I would suggest doing some research into what boots will fit your needs best.
As for face protection, I would suggest a full face mask. One way or another, you want to cover your lips, eyes, teeth, ears, and nose. Yeah, yeah, it’s the 21st century, men are free to get all the piercings they want, but having some bum at your field do it from 5 feet away with a gun isn’t ideal. There are a number of ways to cover your entire face, from a paintball mask, to a mesh mask or balaclava worn in combination with some goggles. Whatever you do, make sure your eye protection is full seal, and ANZI rated. Apart from that, apply your scholastic skill.
Another part of what I would consider to be essential equipment would be a uniform, or BDU. Usually, you can pick one of these up on the cheap at a local thrift store, either in Woodland or 3 Color Desert. These uniforms are usually actually military grade, and will hold up well to the abuse that they will go through with you. If you do this, you need to form an opinion on whether or not to cut the patches off. I won’t preface you. After you have a little more experience with your environment, you could pick a new camouflage pattern, either to better fit your field, or the guys you wanna play with. There are a number of producers of high quality uniforms of all different patterns.
Transportation and storage of your equipment is an important issue, and should be considered when buying gear. A simple gun bag can preserve the looks of the externals of your gun, and protect from scratches and even dropping. The legality concerning the transportation of your gun is important. You should always transport your gun in a secure and inconspicuous place in your car, marked as an Airsoft gun, and in a secure case. Only have your gun in your car when going to and from the field. Always store your guns in a secure place away from ammo and batteries.
Finally in my rendition of essential gear come MOLLE platforms. The beginner’s tactical gear should almost be MOLLE. Tactical gear will allow you to have a place to house the magazines of your main rifle, your pistol, its magazines, water, extra BBs that you wish to carry, and a wide range of other things that you may, or may not wish to carry on your person whilst playing Airsoft. The color of your tactical gear should probably be decided by the natural colors in your environment, and the colors of the uniform you want to wear. There are a few types of MOLLE platforms, namely chest rigs, which include vests, plate carriers, ect, and harness platforms. Both can be complemented by dropleg platforms and belt systems. As a general rule, chest rigs are higher profile but allow for more storage space, with most of the storage on your chest, while harnesses are lower profile, with less storage space, and most of the storage space on your hips.
C2. Modifying Your Gear with Accessories
Similar to upgrading guns, some of the most fun for experienced Airsoft players can come from purchasing and building specialized sets of gear. Some choose to build sets of gear specifically to be the most efficient or coolest looking, while others build their gear around what a certain organization requires, or in order to do an impression of a real group of soldiers. Specifically in this section of my guide, I want to focus on a few pieces of common gear, which aren’t needed, but can certainly be a valuable aid in the game. I wish that I had more to write about how to do impressions, but I don’t. I’ll link some good threads about it at the end of this guide.
The first thing that comes to mind when I think of auxiliary gear is a holster and pistol mag system. These are invaluable if you want to play with a pistol. There are a few different types of holsters, coming in the hip, dropleg, and shoulder varieties, and usually with a choice of colors, and whether you want Kydex or Cordura. All of these systems have their benefits, so I would suggest picking a holster that has the ability to be mounted in multiple places on your gear. As a matter of personal preference, I prefer Cordura to Kydex. You however might prefer Kydex, and you wouldn’t be wrong in doing so. How and where to store your pistol and its magazines is up to you, but I personally would give the most accessible spot to my rifle magazines, and allocate my pistol to a different area. A pistol lanyard and MagGuard are also good ideas for retaining your valuable pistol and magazines.
As a mostly MilSim and field player, a dump pouch has never been a huge necessity for me, when my magazines are empty, they go back into the pouches that they came from. However, I could see how in a CQB or small Field environment, where speed is paramount, a dump pouch could save you valuable seconds, and allow you to do “tactical” reloads without losing your mag.
No matter what environment you play in, being able to communicate with your team will be a huge advantage. In many situations, this makes it very productive to purchase a radio and headset. Many large MilSim games require and expect radios, but even in a CQB arena, a coordinated attack is better than a random or unorganized one. Companies like Motorola and Midland produce nice quality radios with headsets that are pretty affordable.
For MilSim, it is a great idea to carry either a Camelback, or similar product that is made to be MOLLE compatible. Dehydration can be a serious health issue when the weather gets warmer, but having your water close at hand can be a convenience and comfortability issue no matter your environment or time of year,
One piece of gear I’m going to have to advise directly against is a training knife, or similar facsimile. While these are cool and fun little toys, simply way too many issues has come from their use. If you are ever in a situation where you might be encouraged to attempt a “knife kill”, do your best to follow the rules of your field while avoiding physical contact. Typically, retreating to outside the MED and then taking the opponent out, or simply letting him pass are the best plans for staying in the game while avoiding any issues.
Of course, beyond what I have listed here in the gear section of this guide, there are thousands of products of varying value to your game. It seems every two weeks Magpul, Condor, or Pantac comes out with the newest thing that is going to take 3 milliseconds off of your reload, or make you .0035 ounces lighter. Some of these are very pricey garbage, and some are great. I am still very surprised with the value I’ve gotten from my MagGuards. I have even started keeping them on my real guns. Conversely, the Grim Lock clips I bought were pure unadulterated crap. Some of the stuff you will want to buy will have reviews, but most of it won’t. If you are lucky, you can mostly avoid the crap by sticking with reputable manufacturers. My personal philosophy for gear is that weight is important. You never want to be without useful equipment, but you do not want to carry around 4 pounds that you never use. As you get more experience, you will get better at deciding for yourself what you need, and what you do not.
Read this post or go here for more
Read this post or go here for more
Table of Contents
A. Playing Locations
B. Your Gun and Accessories
1. Purchasing a Gun.
2. Basic Accessories
3. Upgrades and Becoming a Tech
C. Your Gear and Accessories
1. Purchasing Essential Gear
2. Modifying Your Gear with Accessories
A. Playing Location
I begin this post with playing location because your position in the community of Airsofters around you will dictate most of your interaction with the sport of Airsoft. So, if you like the idea of Airsoft, understanding this community will be very beneficial to you.
Head on over to Google, you’re going to want to do a few separate searches. First, search the name of your state, and the word Airsoft. Look at the first two pages of results. Bookmark any forums, blogs, YouTube pages, retailers, and ect. that are in your state. Then, repeat this search substituting the name of your state for the name of your city and any larger cities around yours.
Ok, now go to the local forums or blogs, and make an account. You will want to make an introduction thread, even if this does not seem commonplace. Be sure to use good grammar, and follow any and all rules of the forum. Uploading a picture or avatar will also be good, as well as filling out any information about yourself that you can. During your time as a novice on this forum, keep your mouth shut a while. Read the sticky posts, as well as any threads that interest you, but don’t post yet. Observing the core posters and their opinions will help you fit in, or argue the correct points one you have the experience and knowledge to do so.
Ok so now you’ve read on the forums, do not ask any of the questions that you probably have, we will get there. So, now you’re going to search the forum to find out about all the fields and groups of people who play within a reasonable distance around you. This reasonable distance is either however far you are willing to drive, or how far your parent will drive you. Find out if any of the fields around you will own or lend guns. If there is such a field, that is the one to check out first. You’ll want to go out and spend a day with a rental gun, just getting to know the field, the people, and your rental gun. Be quiet, be respectful. No one wants to hear about your superleet training. Figure out who the regulars and perhaps the officials are, and introduce yourself. Observe how the successful players are successful, and try to emulate their behavior.
Now you want to go to the stores. Meeting your retailer will help you in the long run. Have a good time, handle some guns, and now you can ask some questions. Ask where they play, what guns they use, what they like, all that. Hopefully it will be fun for both of you. If you have multiple shops, try to choose a favorite. If you only have one, decide whether you like them or not. If you don’t, no need to worry. There are plenty or reputable retailers that you can order from. We will get into that soon. If you do like them, cool, that’s awesome. Take everything they say with a grain of salt, they only like you for your money. No, you can’t buy your gun yet.
Ok, now it’s time to reflect. Do you like the people you met, the places you went? Are you satisfied with the styles of play (CQB, Field, MilSim) that are available within your reach? If not… I’m sorry. I want Airsoft to be more popular too. However, you have a couple options to consider. You can try to get some people to play with you the way that you want to play, you can consider extending your driving range, or you can think of the next time you are going to move, considering you may be a student or child. Ultimately what I want you to ascertain from this is the requirements you will have of your weapon system in order to be successful in the situations you want to play Airsoft in. This will be very important momentarily.
B. Your Gun and Accessories
Second only to your eye-protection, your gun is obviously the most necessary piece of your equipment in order for you to play Airsoft, and as such, many many questions asked on forums are about what gun to buy. Hopefully this can serve as a sort of beginner’s guide on how to purchase ones first gun. I hope that through your reading on the forum and your talking with the guys at the local store, you have realized that the most common primary weapon in Airsoft is the AEG, Automatic Electric Gun. If not, there ya go.
B1. Purchasing You Gun
Ok, so you’re in the market for an AEG now. You’re going to want to identify a few things before we even start, those being your price range, and the models that you like. When I speak of models, I mean the real rifle that an Airsoft gun is modeled after, like ARs, AKs, M14s, ect. In Airsoft, you get what you pay for. If you can stretch your price range to $400, you can purchase from the upper echelon of stock Airsoft guns. If your price range is less than $100, you are going to want to save up more money, and buy a higher quality replica.
So, now you are going to think back to the fields that you decided you were going to be playing at, and think of the type of rifle that you are going to need. An environment like a CQB arena is conducive to a smaller, more maneuverable weapon, because of its small rooms, tight turns, and small range demands, while MilSim or Field play is more conducive to at least a full sized carbine. So, with this knowledge, pick your top 3 or top 5 models that you are interested in.
With your model, and price range determined, you are going to want to shop at various retailers to see which companies (JG VFC ect) produce the models that you are interested in. Don’t bother making a forum post to ask if a dealer is reputable, it has already been discussed. If a gun you are interested in does not have a manufacturer listed, or the name of the production company is the same as the name of the company that makes the Real version, you most likely do not want it. Oh, I was hoping you figured this out during your early research period, but if you did not, just go ahead and disregard the velocity of the guns you are considering buying, unless they shoot too hot for your field’s limits. The velocity of the gun has almost nothing to do with range if you’re talking about the difference between 300 and 400 in stock guns.
So, if one manufacturer or more makes a model that you like that is in your price range, great, you’re lucky. If not, you’ll need to either adjust your price range, the models that you are interested in, or both. Either way, once you’ve settled on one product, you have even more ahead of you. Now, you’re going to use Google, the forum, and YouTube, to read and hear every single thing that you can about the product you are interested in. The knowledge that you get during this research will either guide you to purchase a new product, or it will set your priorities after the purchase of the gun. Only after reading everything already available are you allowed to make your own post on a forum. If you need to do this, make sure to follow any rules and formats that are present at the forum, share all the information you already know, and as always use good grammar and be polite. Do not ask if the gun is good, ask specific questions.
After gathering all this information, you are prepared to buy your gun at the retailer of your choice.
B2. Basic Accessories
I’m assuming you have read about the differences in magazine styles, basic AEG care, the effects of battery voltage and capacity, and hopefully a little bit a bout BB quality before you advanced to this point in the thread. If you have not, go do that now, perhaps I will add sections on those things later on. So, now you have your gun. Feel good? You should. Congratulations for getting this far into this thread. Now that you have the gun, you’re going to need a few things just for the sake of shooting the gun. The four main things are: magazines, batteries, chargers, and BBs. They’re all pretty simple.
As far as magazines go, they will be determined by your playing style, your weapon system, and the restrictions of your field... Some fields require midcaps and some do not. Some players prefer midcaps because they are quiet, and some player prefer hicaps for well, higher capacity. Unless you have a SAW, you will probably want to avoid box magazines. So, pick out whether you want Hi-Caps or Low-Caps, and buy a couple. Go for metal bodies if you can, unless you’re going for Magpul, and do a little more research to make sure they feed well and are durable. Buy however many you want, 4 midcaps, or 2 hicaps wouldn’t be a bad way to start.
Some cheaper AEGs come with a battery, and that battery is ok. It certainly will not hurt your gun, but will not give you as good of performance as an aftermarket battery of the same specifications. This one is pretty simple. Avoid LiPo until you are more experienced, you get what you pay for, 9.6 is generally better than 8.4, go with the largest capacity that you can fit, if you need to measure the dimensions of the battery compartment, go ahead and do so.
Those same AEGs that come with batteries come with wall chargers. They’re fine for the stock battery, but if you’re going to buy nicer batteries, buy a smart charger so you don’t throw your investment away. If you think you’re ever going to want to use LiPo batteries, go ahead and spend a little more, do a little more research, and get a charger that also has the capability to charge and balance LiPo cells. Yata yata. You know the drill, read some reviews, just to be sure.
The quality of the BB makes much more of an impact on accuracy, consistency, all that jazz, than most novices imagine they would. The weight, consistency, and smoothness all affect your gun’s performance dramatically. Don’t write it off, buy yourself some nice BBs.
B3. Upgrades and Becoming a Tech
There are a few main tenets, or upgrade paths of Airsoft performance. Whenever you upgrade a gun, you should be aiming to improve in one of these areas. They are: Range, RoF, and Durability. No, velocity is not one. This is so because Range, while being affected by velocity, is affected more by the hop-up, the quality of the barrel, the compression, so on and so forth.
In order to improve your durability, you can replace inherently flawed parts of your GB. You can replace nylon bushings with metal, replace your piston with one with a metal rack, and so on. You can also modify the GB or, tune it, by performing slight modifications on specific parts. Examples of this would be shimming, AOE correction, or the addition of a MOSFET unit. Modifications like these are crucial if you want to push the extremes in the range or RoF department.
In order to improve upon RoF, you are going to want to use a higher voltage battery, use a high speed motor, and possibly replace other parts of the wiring system. If you are going extreme, you may want to use gears of a different ratio, or attempt a DSG.
The most important factor in determining the range of an AEG is the hopup. This is proven by the AEGs that shoot 300 FPS with a stock barrel and R-Hop that shoot 200 feet. It does seem that the current ultimate modification in Hopup is the R-hop. Unfortunately, the R-Hop is fairly difficult to install, so, other ways to improve upon range include barrel stabilization, upgrading the barrel, upgrading your bucking, upgrading your nub, upgrading your hopup assembly, and improving on compression.
So, if you want to learn to be a technician, for whatever reason, good. We need more knowledgeable technicians. Teching is one of those great things that you can do to whatever extent you want, there is enough information either for you to figure out how to switch out the hopup bucking on your M4, or, if you have the patience and funds, you can become one of the best techs in the world. However, I feel inclined to give a few words of advice in your efforts. When working on guns, do your research, there are videos all over YouTube and threads all over forums showing how to disassemble a gun to extract the GB. So, before you begin be sure of what you are going to do, and what each of the parts looks like, so that you won’t be surprised or confused. Then, know what you are doing once you get inside the box. There should be even more information on this around. Before doing any work, prepare yourself a work space with a brightly colored backdrop so that you will not lose parts, and use the correct tools. I personally find working on my guns very rewarding, but if you aren’t one of these people, there are a number of reputable and capable technicians around, both working independently, and for retailers. If you apply the same scholarship that I have been trying to describe to evaluating these technicians, you should have no problem finding reliable techs to do anything from fixing your gun, to creating a highly customized masterpiece for you.
C. Your Gear and Accessories
Ok, I put this section last, and for the most part that makes sense, you need a playing location and a functioning gun before you need a plate carrier or an impression loadout. However, one piece of equipment you should purchase before anything else is your eye protection. Do not underestimate the chance of you losing your sight to an Airsoft BB, it does happen and it is not pleasant. Also, do not underestimate the utility of a set of gear that is built upon the correct principles. For clarification, I would call “gear” any item that you use for Airsoft that is not a component of a weapon. So, this would include uniforms, boots, safety gear, tactical gear, radios, camel backs, ect.
C1. Purchasing Essential Gear
First and foremost among your essential gear is your safety gear; your face protection, and your boots. It may seem weird to see boots listed as safety gear, but take it from someone who has spent the past 9 months in rehab for the 3 ligaments avulsed off of their ankle, you want some nice boots.
A nice pair of boots can not only protect your feet and ankles, but the rest of your body and gear, by keeping you from falling in inclement or even ideal conditions. I personally have had two good experiences with Magnum Boots. I would suggest doing some research into what boots will fit your needs best.
As for face protection, I would suggest a full face mask. One way or another, you want to cover your lips, eyes, teeth, ears, and nose. Yeah, yeah, it’s the 21st century, men are free to get all the piercings they want, but having some bum at your field do it from 5 feet away with a gun isn’t ideal. There are a number of ways to cover your entire face, from a paintball mask, to a mesh mask or balaclava worn in combination with some goggles. Whatever you do, make sure your eye protection is full seal, and ANZI rated. Apart from that, apply your scholastic skill.
Another part of what I would consider to be essential equipment would be a uniform, or BDU. Usually, you can pick one of these up on the cheap at a local thrift store, either in Woodland or 3 Color Desert. These uniforms are usually actually military grade, and will hold up well to the abuse that they will go through with you. If you do this, you need to form an opinion on whether or not to cut the patches off. I won’t preface you. After you have a little more experience with your environment, you could pick a new camouflage pattern, either to better fit your field, or the guys you wanna play with. There are a number of producers of high quality uniforms of all different patterns.
Transportation and storage of your equipment is an important issue, and should be considered when buying gear. A simple gun bag can preserve the looks of the externals of your gun, and protect from scratches and even dropping. The legality concerning the transportation of your gun is important. You should always transport your gun in a secure and inconspicuous place in your car, marked as an Airsoft gun, and in a secure case. Only have your gun in your car when going to and from the field. Always store your guns in a secure place away from ammo and batteries.
Finally in my rendition of essential gear come MOLLE platforms. The beginner’s tactical gear should almost be MOLLE. Tactical gear will allow you to have a place to house the magazines of your main rifle, your pistol, its magazines, water, extra BBs that you wish to carry, and a wide range of other things that you may, or may not wish to carry on your person whilst playing Airsoft. The color of your tactical gear should probably be decided by the natural colors in your environment, and the colors of the uniform you want to wear. There are a few types of MOLLE platforms, namely chest rigs, which include vests, plate carriers, ect, and harness platforms. Both can be complemented by dropleg platforms and belt systems. As a general rule, chest rigs are higher profile but allow for more storage space, with most of the storage on your chest, while harnesses are lower profile, with less storage space, and most of the storage space on your hips.
C2. Modifying Your Gear with Accessories
Similar to upgrading guns, some of the most fun for experienced Airsoft players can come from purchasing and building specialized sets of gear. Some choose to build sets of gear specifically to be the most efficient or coolest looking, while others build their gear around what a certain organization requires, or in order to do an impression of a real group of soldiers. Specifically in this section of my guide, I want to focus on a few pieces of common gear, which aren’t needed, but can certainly be a valuable aid in the game. I wish that I had more to write about how to do impressions, but I don’t. I’ll link some good threads about it at the end of this guide.
The first thing that comes to mind when I think of auxiliary gear is a holster and pistol mag system. These are invaluable if you want to play with a pistol. There are a few different types of holsters, coming in the hip, dropleg, and shoulder varieties, and usually with a choice of colors, and whether you want Kydex or Cordura. All of these systems have their benefits, so I would suggest picking a holster that has the ability to be mounted in multiple places on your gear. As a matter of personal preference, I prefer Cordura to Kydex. You however might prefer Kydex, and you wouldn’t be wrong in doing so. How and where to store your pistol and its magazines is up to you, but I personally would give the most accessible spot to my rifle magazines, and allocate my pistol to a different area. A pistol lanyard and MagGuard are also good ideas for retaining your valuable pistol and magazines.
As a mostly MilSim and field player, a dump pouch has never been a huge necessity for me, when my magazines are empty, they go back into the pouches that they came from. However, I could see how in a CQB or small Field environment, where speed is paramount, a dump pouch could save you valuable seconds, and allow you to do “tactical” reloads without losing your mag.
No matter what environment you play in, being able to communicate with your team will be a huge advantage. In many situations, this makes it very productive to purchase a radio and headset. Many large MilSim games require and expect radios, but even in a CQB arena, a coordinated attack is better than a random or unorganized one. Companies like Motorola and Midland produce nice quality radios with headsets that are pretty affordable.
For MilSim, it is a great idea to carry either a Camelback, or similar product that is made to be MOLLE compatible. Dehydration can be a serious health issue when the weather gets warmer, but having your water close at hand can be a convenience and comfortability issue no matter your environment or time of year,
One piece of gear I’m going to have to advise directly against is a training knife, or similar facsimile. While these are cool and fun little toys, simply way too many issues has come from their use. If you are ever in a situation where you might be encouraged to attempt a “knife kill”, do your best to follow the rules of your field while avoiding physical contact. Typically, retreating to outside the MED and then taking the opponent out, or simply letting him pass are the best plans for staying in the game while avoiding any issues.
Of course, beyond what I have listed here in the gear section of this guide, there are thousands of products of varying value to your game. It seems every two weeks Magpul, Condor, or Pantac comes out with the newest thing that is going to take 3 milliseconds off of your reload, or make you .0035 ounces lighter. Some of these are very pricey garbage, and some are great. I am still very surprised with the value I’ve gotten from my MagGuards. I have even started keeping them on my real guns. Conversely, the Grim Lock clips I bought were pure unadulterated crap. Some of the stuff you will want to buy will have reviews, but most of it won’t. If you are lucky, you can mostly avoid the crap by sticking with reputable manufacturers. My personal philosophy for gear is that weight is important. You never want to be without useful equipment, but you do not want to carry around 4 pounds that you never use. As you get more experience, you will get better at deciding for yourself what you need, and what you do not.
Read this post or go here for more
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